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Posted

I'am making multiplayer game and i need to sync all entities in scene over network. How can i get all entities, entity positions and rotations in Blitzmax?

Windows 7 Ultimate | Intel Core i7 930 @ 2.80 ghz | Nvidia GeForce GTX 560 | Leadwerks 2.5 | Blitzmax

Posted

I thought that wasn't available in BlitzMaz. Reason being I didn't think callbacks were supported in BMax, and that command is by the way it works, a callback.

LE Version: 2.50 (Eventually)

Posted

Thanks Clackdor that is what i was looking for.

 

But now when i think about my project that kind of syncing is not an opinion, because server doesn't even use Leadwerks. I need to think better way to sync world models later. But thanks. Probably need that command later. :)

Windows 7 Ultimate | Intel Core i7 930 @ 2.80 ghz | Nvidia GeForce GTX 560 | Leadwerks 2.5 | Blitzmax

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