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C++ or LUA?

 

I use LUA for prototyping and testing features.

- It's simpler than C++;

- You don't need to compile anything or run any external IDE;

- It works inside Leadwerks Editor (you can play around with it);

- You can edit LUA-script on fly and see result immediately;

- You can easily include or exclude any features (on fly).

 

But for production it's good to implement resource consuming parts in C++.

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