cassius Posted February 23, 2012 Posted February 23, 2012 Some of my background textures and textures on main character flicker when player moves. Anyone know the cause and cure ??? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Canardia Posted February 23, 2012 Posted February 23, 2012 Sounds like you are using a material which needs 2-3 textures, but you provide only 1 texture, so the remaining texture slots will get a random texture from GPU memory. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Naughty Alien Posted February 23, 2012 Posted February 23, 2012 ..usually flickering happening when you have double surfaces, sharing same UV/Vertex space.. 1 Quote
AggrorJorn Posted February 23, 2012 Posted February 23, 2012 I sometimes had trouble with texture flickering when using more then 3 or 4 textures on the same object for different colors. Good uv mapping and a texture that contains all parts of the character is better. Quote
cassius Posted February 23, 2012 Author Posted February 23, 2012 Only my main character has more than one texture, the background textures are done in 3dws and they do not flicker in that. I personaly can't see much flicker but my son who has better vision than me, says there is flicker. Thanks for advice. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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