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Posted

Maybe you need to tell CEGUI to pull the mouse button up again?

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if(MouseDown(1))

{

mysystem->getSingleton().injectMouseButtonDown(CEGUI::MouseButton::LeftButton);

mysystem->getSingleton().injectMouseButtonUp(CEGUI::MouseButton::LeftButton);

}

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Posted

You remind me of the times when I was struggling with CEUGI... biggrin.png

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๊ฐ„๋‹จํ•ฉ๋‹ˆ๋‹ค. ๋งˆ์šฐ์Šค๊ฐ€ ๋ˆŒ๋Ÿฌ์ ธ์žˆ์ง€ ์•Š์€ ํ”„๋ ˆ์ž„์—๋Š” ButtonUp ํ•จ์ˆ˜๋ฅผ ํ˜ธ์ถœํ•ด์ฃผ์–ด์•ผํ•ฉ๋‹ˆ๋‹ค.

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Example:

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if( MouseDown(LE::MOUSE_LEFT) ) CEGUI::System::getSingleton().injectMouseButtonDown( CEGUI::MouseButton::LeftButton );
else CEGUI::System::getSingleton().injectMouseButtonUp( CEGUI::MouseButton::LeftButton );

if( MouseDown(LE::MOUSE_MIDDLE) ) CEGUI::System::getSingleton().injectMouseButtonDown( CEGUI::MouseButton::MiddleButton );
else CEGUI::System::getSingleton().injectMouseButtonUp( CEGUI::MouseButton::MiddleButton );

if( MouseDown(LE::MOUSE_RIGHT) ) CEGUI::System::getSingleton().injectMouseButtonDown( CEGUI::MouseButton::RightButton );
else CEGUI::System::getSingleton().injectMouseButtonUp( CEGUI::MouseButton::RightButton );

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๋˜ํ•œ ์ด๊ฒƒ๋„ ๋‚˜์ค‘์— ๋ง‰ํžˆ์‹ค๊ฒƒ ๊ฐ™์•„์„œ ๋ฏธ๋ฆฌ ๋งํ•ด๋‘๋Š”๋ฐ CEGUI Animations ์‹œ์Šคํ…œ์„ ์‚ฌ์šฉ์‹œ์—๋Š” CEGUI์— ๋งˆ์ง€๋ง‰ ํ”„๋ ˆ์ž„์—์„œ๋ถ€ํ„ฐ ๊ฑธ๋ฆฐ ์‹œ๊ฐ„์„ ์ž…๋ ฅํ•ด ์ฃผ์–ด์•ผํ•ฉ๋‹ˆ๋‹ค.

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Example:

(CEGUI ๋ Œ๋”๋ง์ „ ๋งค ํ”„๋ ˆ์ž„๋งˆ๋‹ค ํ˜ธ์ถœํ•ด ์ฃผ์‹ญ์‹œ์š”.)

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CEGUI::System::getSingleton().injectTimePulse( (AppTime()-m_timestep)/1000 );

m_timestep = AppTime();

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Current project: moon.chase.star

Posted

Ah! Thank you, smashthewindow. I just think that mouseleaves function is like button up.

And, your advice is nice information!

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