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Posted

Maybe you need to tell CEGUI to pull the mouse button up again?

 

if(MouseDown(1))

{

mysystem->getSingleton().injectMouseButtonDown(CEGUI::MouseButton::LeftButton);

mysystem->getSingleton().injectMouseButtonUp(CEGUI::MouseButton::LeftButton);

}

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Posted

You remind me of the times when I was struggling with CEUGI... biggrin.png

 

간단합니다. 마우스가 눌러져있지 않은 프레임에는 ButtonUp 함수를 호출해주어야합니다.

 

Example:

 

if( MouseDown(LE::MOUSE_LEFT) ) CEGUI::System::getSingleton().injectMouseButtonDown( CEGUI::MouseButton::LeftButton );
else CEGUI::System::getSingleton().injectMouseButtonUp( CEGUI::MouseButton::LeftButton );

if( MouseDown(LE::MOUSE_MIDDLE) ) CEGUI::System::getSingleton().injectMouseButtonDown( CEGUI::MouseButton::MiddleButton );
else CEGUI::System::getSingleton().injectMouseButtonUp( CEGUI::MouseButton::MiddleButton );

if( MouseDown(LE::MOUSE_RIGHT) ) CEGUI::System::getSingleton().injectMouseButtonDown( CEGUI::MouseButton::RightButton );
else CEGUI::System::getSingleton().injectMouseButtonUp( CEGUI::MouseButton::RightButton );

 

또한 이것도 나중에 막히실것 같아서 미리 말해두는데 CEGUI Animations 시스템을 사용시에는 CEGUI에 마지막 프레임에서부터 걸린 시간을 입력해 주어야합니다.

 

Example:

(CEGUI 렌더링전 매 프레임마다 호출해 주십시요.)

 

CEGUI::System::getSingleton().injectTimePulse( (AppTime()-m_timestep)/1000 );

m_timestep = AppTime();

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Posted

Ah! Thank you, smashthewindow. I just think that mouseleaves function is like button up.

And, your advice is nice information!

학교에서, leave 떠나다 라는 동사여서.. 썻는데.. ㅋㅋ

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