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Posted

Hello,

I would use a post-filter:

   m_postfilterBW LoadShader = ("abstract :: postfilter.vert", "abstract :: postfilter_desaturate.frag");

 

In my loop I have this:

   SetBuffer (m_Gbuffer);
   UpdateFramework ();
   RenderFramework ();
   SetBuffer (backbuffer ());
   SetShader (m_postfilterBW);
   DrawImage (GetColorBuffer (m_Gbuffer), 0, GraphicsHeight (), GraphicsWidth (), GraphicsHeight-());
   SetShader (0);
   Flip();

 

but it does absolutely not what I hoped :-( !!!

 

Have you any idea?

Posted

You don't need to load an extra desaturate shader, because it's built-in in Framework.

Use:

SetSaturation(0.5)

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