Gabriel Posted February 17, 2012 Posted February 17, 2012 Hello, I would use a post-filter: m_postfilterBW LoadShader = ("abstract :: postfilter.vert", "abstract :: postfilter_desaturate.frag"); In my loop I have this: SetBuffer (m_Gbuffer); UpdateFramework (); RenderFramework (); SetBuffer (backbuffer ()); SetShader (m_postfilterBW); DrawImage (GetColorBuffer (m_Gbuffer), 0, GraphicsHeight (), GraphicsWidth (), GraphicsHeight-()); SetShader (0); Flip(); but it does absolutely not what I hoped :-( !!! Have you any idea? Quote
Canardia Posted February 17, 2012 Posted February 17, 2012 You don't need to load an extra desaturate shader, because it's built-in in Framework. Use: SetSaturation(0.5) Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
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