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Posted

Since updating le today I find my blitzmax program will not run if I include the lua glue functions; It stops on the following line.

 

 

lua_pushinteger( lua_vm, obj._EntityColor(_arg_1, _arg_2) )

 

Any ideas?????

thanks

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Have you tried rebuilding lua-gluefunctions.bmx?

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

yes rebuild the lua glue functions file... its because of this issue stated here: http://www.leadwerks...lor-bug-in-lua/ where the original glue code was incorrectly making the second argument a vec3 instead of a vec4. you could also just edit the existing glue file to make the second argument a vec4...

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

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