dennis Posted January 17, 2012 Posted January 17, 2012 Hello all, Recently I bought UU3D. but when I want to import animations. the UU3D program ads the animations, but how can I call them ? same question for the weapons? Quote
Marleys Ghost Posted January 17, 2012 Posted January 17, 2012 call them ? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head"
Canardia Posted January 17, 2012 Posted January 17, 2012 Animation/Play Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
dennis Posted January 17, 2012 Author Posted January 17, 2012 thanks, but In which format do I need to export them (the characters) without losing the animations? Quote
macklebee Posted January 17, 2012 Posted January 17, 2012 you need to save them as GMF from uu3d as GMF is the only model format LE2 accepts... there is a plugin freely available at the uu3d website for exporting to GMF Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Canardia Posted January 17, 2012 Posted January 17, 2012 Yup, gmf is the Reuters/Siipi universal standard for exporting animated models to game engines. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.