Jump to content

Recommended Posts

Posted

I have a windwow with a semi transparent texture for the glass.

This is the material i use for the glass,

texture0="abstract::GlassBlueMedium.dds"
blend=alpha
shader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse.frag"

 

I can see trough the glass but everything behind the glass is clipped.

How can i fix this?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...