Jardar Posted January 8, 2012 Posted January 8, 2012 I need to generate random worlds at reasonable speeds, and from what everything tells me, Perlin or Simplex noise algorithms are the best approaches. However, both are quite a bit over my poor litle web developer head. Anyways, the world I want to generate needs only X and Y coordinates. Do anyone have insights into implementing this in LUA? Quote Win7: 3.4GHz i7, 16Gb RAM DDR3, Radeon HD 6970 2048MB
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.