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Hey, when i use GetVertexPosition() than i can get the vertex position of a vert in relation to the mesh,

is there any function to get the position of a vertex in global? (where it is exacly in the world, not relative to the mesh)

or do i need to calculate it? if i need to calculate, anyone got a code snipped or something left? =)

 

 

do i just need to add the position of the mesh? but whats with rotation :(

Whuts wroong?

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