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Posted

Solved.

 

So, what is the correct procedure for making a .pak and then using it in my Leadwerks program? Please illustrate where I'm going wrong:

 

1. Create data.zip with WinZip. Use Encryption to give it a password. Right click, rename to data.pak. DO THIS.

 

2. SetZipStreamPassword("data.pak","password"); invoked before loading any meshes. DO THIS.

 

3. TModel scene = LoadModel("zip::data.pak//scene.gmf"); This is where my program fails. Instead of this use:

 

TModel scene = LoadModel("abstract::scene.gmf"); Make sure your data.pak file is in the same directory as the exe or wherever you used Registerabstractpath();

Posted

Have you tried just LoadModel("abstract::scene.gmf");

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

Your code looks right. I prefer to use abstract paths, because then it works with either pak files or plain files.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Yes.

 

What does your log file say?

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

I also tried using abstract paths. Do I simply need to put the .pak in the abstract path somewhere. So "abstract::scene.gmf" will find it whether its in the .pak or not?

Posted

where is your pak file now?

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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