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Convert Art Assets to use a Uniform Bone Structure and Animations


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Even if I fail, I will not have considered it a waste of time. I have already learned a great deal about rigging, animations, and 3D characters in general. Also, have been able to explore some of the features of Blender and UU3D, I might not normally have been into. That will definitely come in handy, I think.

That's the spirit!

 

Some apps and links I've stumbled upon while researching this subject:

Animeeple - I had some limited success with this one, but they recently went bust ;)

Jimmy Rig - just found it, looks promising

WebAnimate - same here,

Havok Animation - does what you want, free for non-commercial and academic uses ;)

 

some further reading:

Using an Intermediate Skeleton and Inverse Kinematics for Motion Retarget

Rig Retargeting for 3D Animation

Real-time Motion Retargeting to Highly Varied User-Created Morphologies

Wolfire Blog

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