dennis Posted December 25, 2011 Posted December 25, 2011 Hello all, I managed to make a 3D powerplant. and I want to know your opinion. just for such as things to add. Cheers! AND MERRY CHRISTMASS Quote
macklebee Posted December 25, 2011 Posted December 25, 2011 what kind of power plant? coal-fired steam turbine, nuclear steam turbine, natural gas/distillate combustion turbine, or hydro-electric? is it a model of just the outside buildings or is it an interior model? perhaps a picture of what you have currently would help others give suggestions... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
dennis Posted December 25, 2011 Author Posted December 25, 2011 haha thanks, I didn't attached the design. because I forgot... -.-' here you go: I just started doing 3D so easy on me please. Cheers! Quote
macklebee Posted December 25, 2011 Posted December 25, 2011 i would scale down the size of the textures on the meshes... they appear to be way too large... maybe take them to 1/4 or 1/8 scale of what you currently have... as for your two smokestacks (or are they cooling towers?), maybe try increasing the number of sides to get a more rounded look... and for just starting, its better than my first attempts... all my models for some reason looked like weird mushrooms <inside joke> Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
dennis Posted December 25, 2011 Author Posted December 25, 2011 i would scale down the size of the textures on the meshes... they appear to be way too large... maybe take them to 1/4 or 1/8 scale of what you currently have... as for your two smokestacks (or are they cooling towers?), maybe try increasing the number of sides to get a more rounded look... and for just starting, its better than my first attempts... all my models for some reason looked like weird mushrooms <inside joke> thanks for your reply things I should add? and are the texture styles correct? regards, Quote
Road Kill Kenny Posted December 25, 2011 Posted December 25, 2011 Hmmm maybe add in some props like a bit of wire fencing to keep people out of certain area. Warning signs, barrels, light poles, silo's etc. just to liven it up a bit. possibly reduce the specular/gloss on the smoke towers too. I would suggest doing a google search on power plants and seeing what fan dangle props would suite. but looks like a good start. and for just starting, its better than my first attempts... all my models for some reason looked like weird mushrooms <inside joke> OMG! HAHAHA you make me crack up! Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now!
dennis Posted December 25, 2011 Author Posted December 25, 2011 Hmmm maybe add in some props like a bit of wire fencing to keep people out of certain area. Warning signs, barrels, light poles, silo's etc. just to liven it up a bit. possibly reduce the specular/gloss on the smoke towers too. I would suggest doing a google search on power plants and seeing what fan dangle props would suite. but looks like a good start. OMG! HAHAHA you make me crack up! hehe, thanks! both of you, will start in it asap. and maybe will share the model on the forums here too. just as thanks gift Quote
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