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Posted

Hello all,

 

I have a problem with a texture scale, in my AC3D editor all the textures are correct in size.

but when I export them to obj and convert them to .GMF and view in the model viewer,

the textures won't match anymore. and are the wrong scale. I attached a screenshot.

of what I mean.

 

post-2125-0-81407100-1323245099_thumb.png

 

also, when everything is working fine I will share this corridor with different textures.

 

ps. sorry for my English, needed to do fast because of a important meeting

 

cheers

Posted

I don't know AC3D, but it looks as you set the texture scale in it. Leadwerks, doesn't handle texturescales, instead you need to to adjust the UV coords of your model to match the desired look.

  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI
Posted

I don't know AC3D, but it looks as you set the texture scale in it. Leadwerks, doesn't handle texturescales, instead you need to to adjust the UV coords of your model to match the desired look.

I already did that but it doesn't work.

it gives the same effect, that is the whole problem

Posted

I would try the AC3D forums. The GMF loader just loads whatever texture coordinates are in the file.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I just put the texture on the model and use tools\uv map. Looks the same in the editor, but I only use ac3d for models, not levels.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

I just put the texture on the model and use tools\uv map. Looks the same in the editor, but I only use ac3d for models, not levels.

okay thanks, I use it for models too, but since it's a corridor. you can see it as part of the scene :lol:

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