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Posted

I don't know how your NPCs are walking.

 

My first idea was a waypoints - and i maked it for LUA, my NPC can walk in Editor, but as like on rails.

 

So i spended some time to write this simple mesh pathfinding.

 

Now it on b3d, i'm planing to some update it and port in Leadwerks Editor.

 

To set start-finish nodes use mouse right\left buttons.

To see debug lines hold space button.

post-260-0-76287500-1322018004_thumb.jpg

post-260-0-75907300-1322018009_thumb.jpg

navmesh_basics.rar

"Better" is big enemy of "good"

Posted

Looking forward to seeing where you go with this Aily, nice work!

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

Looking forward to seeing where you go with this Aily, nice work!

Thank Pixel, now porting it to LUA. It will be very funny!

"Better" is big enemy of "good"

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