Jump to content

Renderworld in combination with texured terrain seems to fail for me in LE 2.5


Recommended Posts

Posted

I installed a clean version of LE 2.5 and for some reason my game would stop working on the renderworld command.

After some digging I could find that it had something to do with the createterrain or setterraintexture command.

 

For some reason my code did'd give an error when I used "RenderWorld(1)" and I noticed that the texture on the terrain was missing, the game itself worked fine.

I even checked several times that loading the texture wasn't the problem, and even tried with several dds files

 

In the end I downloaded LE 2.4.3 and did a clean install again. After compiling my game works like it should including the terrain texture and I think I will stick with this version for now.

 

So my question is if other Blitzmax users have the same issue and if this could be a bug in LE 2.5 yes/no.

 

If any use, this is my system :

 

Windows Vista Ultimate 64Bit

Intel I7

Ati HD 4890 Radeon with AMD_Catalyst_11.10_preview2_Win7_Vista driver (Contains fixes for Skyrim and Rage)

8Gb memory

3 x 1.5 Tb Sata HD

1x Sata Blueray

 

Related software :

 

Blitzmax 1.44b

Blide Plus 11.11.0801 SP1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...