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Posted

hmm, I recreated a new scene and now it works. I was using an existing scene the entire time and I wonder if something got corrupt. Maybe I'll compare the 2 sbx files to see if I can see anything wrong.

Posted

I think there is still a bug with this. It was working fine, but then I manipulated the terrain and it stopped working. Mackle, could you test out your code with manipulating the terrain? What I did exactly was create a small mount, then run the game a few times. That works. Then flatten the terrain and try it again to see if the terrain still collides with LinePick.

Posted

I think there is still a bug with this. It was working fine, but then I manipulated the terrain and it stopped working. Mackle, could you test out your code with manipulating the terrain? What I did exactly was create a small mount, then run the game a few times. That works. Then flatten the terrain and try it again to see if the terrain still collides with LinePick.

 

?? why would it return the terrain on a linepick if the the terrain was flattened? if there is no actual terrain between the camera position and the cube position then it won't return a terrain... or maybe i am not understanding what exactly you are trying to get me to do...

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Posted

Is it possible the LinePick doesn't work with the terrain because it is setup via the vertex shader?

 

I mean, it is basically a high-resolution ish plane with a displacement map (height map).

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Posted

?? why would it return the terrain on a linepick if the the terrain was flattened? if there is no actual terrain between the camera position and the cube position then it won't return a terrain... or maybe i am not understanding what exactly you are trying to get me to do...

 

 

My camera is able to rotate below the terrain.

Posted

Is it possible the LinePick doesn't work with the terrain because it is setup via the vertex shader?

 

I mean, it is basically a high-resolution ish plane with a displacement map (height map).

 

 

It did work at one point on the terrain, but after manipulating the terrain it seemed to stop working.

Posted

lol, yeah that's what the LinePick should do.

 

 

 

Ah, nevermind. My player pivot was "inside" the terrain so it never was really not visible. I had to move the player pivot up slightly. My bad.

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