VeTaL Posted November 19, 2011 Posted November 19, 2011 I read somewhere here that i can acces certain tree in BlitzMAX. Do anybody has an example, how to click mouse and select a tree? Got an idea that i should add some screenshots during the development: i'm planning to finish proof-of-concept in a week, not more. Quote Working on LeaFAQ
VeTaL Posted November 20, 2011 Author Posted November 20, 2011 Nevermind. I'll make trees as separate entities this time. But, just in case, if anybody will share his example for community - it would be great Quote Working on LeaFAQ
Aily Posted November 29, 2011 Posted November 29, 2011 HAHAHA post title is cool! HAHAHAHAHA :D :D Quote "Better" is big enemy of "good"
Pixel Perfect Posted November 29, 2011 Posted November 29, 2011 I agree, sounds tasty .... I'll have second helpings Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++
Roland Posted November 29, 2011 Posted November 29, 2011 Hmmm... what exactly is so funny about the title. I would have written then same as Vetal, or maybe Vegetation Layes. But never the less I understand what he means. Quote Roland Strålberg Website: https://rstralberg.com
klepto2 Posted November 29, 2011 Posted November 29, 2011 Hi, you may found something useful here: http://www.leadwerks.com/werkspace/files/file/289-extension-dll-source-release/ The "EX_TerrainVegetation.bmx" contains functions which shows how to access the layers, add instances and remove instances. With some modification you may figure out how to retrieve the position of a single instance. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI
Aily Posted November 30, 2011 Posted November 30, 2011 Cool! Thanks klepto2 Quote "Better" is big enemy of "good"
VeTaL Posted December 5, 2011 Author Posted December 5, 2011 Thanks That is what i was looking for Quote Working on LeaFAQ
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