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Posted

Hey guys, here's my next shot at architectural visualization with LE. The previous exercise helped me a lot and saved me a lot of time and efforts, but I still got some questions. Here's a quick video from within the editor:

 

My question has to do with adding a waterplane. I tried adding one, but it created an infinite-sized water plane, and by checking its options there were some scale values that I tried to change to make the plane smaller but it didn't affect it. The question is: can I resize the water plane just to fill the swimming pool I got by the house?

 

regards, and thanks in advance for any help. :blink:

Alvaro

My signature was so outdated! I don't know if it's even relevant nowadays... :D

Posted

Water plane is rendered to be infinite, therefore cannot be resized.

Multiple and scalable water planes is one of the popular feature requests.

Posted

ahhhh! good to hear :blink: It's cool to know it's a popular request. I hope it can be implemented.

Here's another one, with framewerks on:

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Posted

Thanks Mack, that shader has become my official glass template! lol ;)

(the pool has the same one but blue, but it's barely noticeable :blink: )

My signature was so outdated! I don't know if it's even relevant nowadays... :D

Posted

I think you can easily use CreatePlane to make a smaller waterplane, just not sure if it will work or not.

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Posted

or a precompiled water shader included in the materials could do the trick. This way all I'd do is apply it to the surface I got covering the pool :)

 

Adding a waterplane kinda does the trick, but I have to place it too low for it not to flood my level:

water_01.jpg

water_02.jpg

My signature was so outdated! I don't know if it's even relevant nowadays... :D

Posted

There's a camera spline script in the editor that can make these movies much smoother.

 

To be honest, I don't know how to create a link between 2 invisible entities. Shift-click doesn't work.

Posted

Yup I know the movement is a bit weird, but with the "inertia" the cam has got in LE if I press too hard it moves way to fast, so doing the camera in these small steps kinda worked for me. :D Thoguh I know, things can always be better.

About the cam spline script, you mean I can script the path for the camera to follow, Josh? Cool, as in UT's matinee. I'll try to dig out for it among the tools. A tutorial would help too.

My signature was so outdated! I don't know if it's even relevant nowadays... :D

Posted

Yep, I do like that .. the glass is a nice touch, glass is #982 on my to do list .. so I now know who to bug when I get to it lol

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