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Posted

Is there a parameter I may have changed or is there something else I need to do with the lights? I'm basically getting a strong red tint to objects on the screen. I am using LoadMesh and loading a .gmf and assigning a material to it. I have 5 materials mat1, mat2, mat3 etc and each object is a clone of one mesh to which I apply the different material.

 

My material setup is as follows, below:

 

texture0="abstract::zombie0.dds"
clamp0=0,0,0
blend=0
depthmask=1
depthtest=1
overlay=1
zsort=1
cullface=1
castshadows=1
specular=0.500000000
bumpscale=1.00000000
gloss=0.500000000
shader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse.frag"
shadowshader="abstract::mesh_shadow_skin.vert"

Windows 7 Ultimate 64 bit - ATI Radeon HD 5750 - 6GB DDR2 Ram - Intel Core2Quad : Dev Languages Used :- BlitzMax - Leadwerks.

 

May the sky never fall on your head.

Posted

if that is an animated character you must use the skin shader and not just on the shadow shader: Animation Material

 

try this:

texture0="abstract::zombie0.dds"
shader="abstract::mesh_skin.vert","abstract::mesh_diffuse.frag"
shadowshader="abstract::mesh_shadow_skin.vert"

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

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