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Posted

The function below works fine as a play once animation(death anim) SOME of the time but sometimes the character freezes in an upright position and the anim seems to be uncompleted.

The frame begin and frame end variables are declared before the main loop.

Not sure if its a coding problem or physics.anyone help?

 

 

 

 

 

Function kill_knight()

Animate(knight,FrameBegin5,1,0,1)

 

FrameBegin5 = FrameBegin5 + 0.8 * AppSpeed()

If FrameBegin5 >= FrameEnd5

stopanim = True

EndIf

EndFunction

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

you need to check the value of FrameBegin5 at the beginning of the function... is it sometimes already greater than the FrameEnd5 variable? a simple Print statement should help you troubleshoot.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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