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Posted

I want to use my witch model as the main character in my game and I know that many of you have already built projects like this so if you have any tips or code sample or even a "How too" would be MOST appreciated!

 

Thanks everyone!

Always~

Posted

If you could send me your witch, I could check out how straight it would work with existing templates, like gamelib.

I kinda hate to write the whole code again, when I simultaneously try to get the FAQ code put in a library.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
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Posted

Metatron you are Awesome! Let me zip it up and email it to you! I will need an email address you can receive large files too. Can you post that for me or email it to me at vickie.eagle@gmail.com ?

 

Always~

Posted

There is a ball game example in the asset store. Third person written in c++. Could be adapted to your requirements.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

This is very high level of what I did here:

 

My First Demo Video

 


controller = CreateController();

camera = GetLayerCamera(GetFrameworkLayer(0));
EntityParent (camera,controller);
PositionEntity(camera,Vec3());  //position the camera in local space to be behind the controller or wherever you want it

mesh = LoadMesh();
EntityParent(mesh, controller);

//begin looop
while {

PointEntity(camera,controller);

Animate(mesh,...);

UpdateControler();

}

 

Of course there's more logical code in there, but those are the Leadwerks commands I use.

  • 2 weeks later...

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