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Posted

Hello all,

 

what are all the naming convention for the different texture modes such as:

 

- Normal map

- Diffuse Map

- Specular Map

- Bump Map

 

thanks in common

 

Cheers!

Posted

You can use any naming convention you like. LE2 doesn't use any hardcoded pattern, and the files are all specified in the mat file.

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Posted

That's true, except the editor will look for files ending with *dot3.dds to automatically load normal maps for terrain textures. Also the genmat.exe uses this convention...

Thanks, I did knew the dot3.dds and that one is working for me.

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