SpiderPig Posted September 26, 2011 Posted September 26, 2011 I'm using CameraPick() to place an object in the world, and I want to be able to exclude that object from the raycast. Is this done with the Filter() command? If so, how do I use it in Lua? Many thanks! Quote
Canardia Posted September 26, 2011 Posted September 26, 2011 You could just hide it before the raycast and the show it again. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
SpiderPig Posted September 26, 2011 Author Posted September 26, 2011 Hmm, I'll give that a try thanks. You don't know anything about the Filter() command? Quote
Canardia Posted September 26, 2011 Posted September 26, 2011 Callbacks don't work in Lua. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
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