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Posted

Well Why not having in the engine

some sample projects like Third person level with some simple basic HUD , and some interaction and stupid ennemy in the level ?

All that with the assets like having an animated character for the third person camera.

I know there is an animated character in the Store, but well perhaps the engine distribution could have it no ?

Caus today, you don't have any animated character with basic distribution, no level with some ennemies demonstrating an engine level !

Something to begin to modify uppon it, a basic level to work on.

 

It's not to compare each time with Unity, but in Unity you can add any time the camera template you want and you have an animated character with different general animations

you could need, to already begin to make your game. Caus lot of games uses animated characters :)

So why not having one on the engine package by default without needing to search on the store or whatever ??

 

Once again it asks time and it's not the priority :)

Stop toying and make games

Posted

This is what I'm doing right now. A little FPS demo template for LEBuilder, with an animated character.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

  • 3 weeks later...
Posted

This is what I'm doing right now. A little FPS demo template for LEBuilder, with an animated character.

 

that is actually an great idea, is there an thread on it? or are you still in heavy develop?

 

Cheers

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