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Posted

If you want to enable terrain shadows, just call EntityShadowMode() with the terrain entity.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Use FindChild() on the scene you have loaded. Search for a child named "Terrain" and use EntityShadowMode() on that child.

That should work if i remember it correctly.

(Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)

Posted

hmmm i don't believe FindChild() would work...

 

this is how you can do it in lua:

require("scripts/linkedlist")
local terrain
for terrain in iterate(fw.main.world.terrains) do
terrain:SetShadowMode(1)
end

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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