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Posted

Kinda. You could read all the stats of the terrain into arrays (terrainheights, terrainnormals, etc...), and then recreate the terrain with different resolution, and then set the stats back.

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Posted

Thanks Metatron, I wasn't sure if this feature was supported out-of-the-box by LE.

 

So is the terrain a child of a scene, or is it something else? If it's a child, then is it part of the terrain class?

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