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Posted

Is there any way to access the following terrain properties from the C DLL or do I have to parse the sbx file to obtain these:

 


  •  
  • altitude
  • meterspertile

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

Hi franck and thanks. Yeah, I've failed to find any exposure of these in the C API so I guess I'll just have to parse it, was hoping to avoid that.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

as far as i know the altitude is just the Y scale component... you could try using EntityScale() to get that... dunno...

 

EDIT --- and now that i think about it, the meterspertile is just the X component of the terrain's scale...

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

That's an interesting suggestion macklebee. I'll give that a try tonight. Thanks.

 

[EDIT] Worked a treat mate ... many thanks :)

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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