BES Posted August 13, 2011 Posted August 13, 2011 I was wondering because I have a 45,000 poly model ...I was able to export it directly from 3Ds Max 2009 with the GMF exporter plug-in for Max.. The Model Viewer can open it just fine, but when I try to follow this: ...the file wont open... I get the "Failed to Load knot.gmf" I followed the directions in the video, I only changed a few things that shouldn't cause any problems : http://i303.photobucket.com/albums/nn134/BES12000/ScripteditorLuaproject.jpg Is it the script editor? Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine
macklebee Posted August 13, 2011 Posted August 13, 2011 according to Josh: The engine is not limited by the number of triangles in a mesh, unless you go over the ~65,000 vertex limit. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
BES Posted August 13, 2011 Author Posted August 13, 2011 according to Josh: Hmm ...wonder why its not loading the file then... EDIT!... Macklebee helped me out again.... it was a folder paths issue from following the Lua tutorials videos ...thanks! Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine
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