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Posted

hi there,

 

I'm getting every time I call leadwerks functions a BadImageFormatException.

 

What is wrong ?!

 

Here is the code:

           Leadwerks.Graphics.Initialize(800, 600);
           World w = new World();

           while (!Leadwerks.Keyboard.KeyHit(Key.Escape)) {
               World.Update(1);
               World.Render(EntityType.All);
               Leadwerks.Graphics.Flip(1);
           }

 

thank you :)

Posted

hi there,

 

I'm getting every time I call leadwerks functions a BadImageFormatException.

 

What is wrong ?!

 

Here is the code:

           Leadwerks.Graphics.Initialize(800, 600);
           World w = new World();

           while (!Leadwerks.Keyboard.KeyHit(Key.Escape)) {
               World.Update(1);
               World.Render(EntityType.All);
               Leadwerks.Graphics.Flip(1);
           }

 

thank you :)

 

I am probably wrong since i dont do any C#/C/C++/C--/C!&%%% programming, but wouldn't it be:

w.Update(1);
w.Render(EntityType.All);

 

assuming that nothing else essential is missing from this code...

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

Just found the problem....

 

It's because i have windows 7 64bit and the c# compiler does not recognize that it's a 32bit assembly.

I have to set the target plattform to 32 bit and it works :)

Posted

C# is known to have an issue when compiler settings are set to Any CPU. You have to compile to either x86 or x64, though since Leadwerks is 32-bit native, it is best to just compile using x86, since you can't really gain anything from x64 using a x86 engine.

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Posted

C# is known to have an issue when compiler settings are set to Any CPU. You have to compile to either x86 or x64, though since Leadwerks is 32-bit native, it is best to just compile using x86, since you can't really gain anything from x64 using a x86 engine.

 

yes, that's right! But an 64 bit version of leadwerks were great!

Posted

C# is known to have an issue when compiler settings are set to Any CPU. You have to compile to either x86 or x64, though since Leadwerks is 32-bit native, it is best to just compile using x86, since you can't really gain anything from x64 using a x86 engine.

 

huh?! 3 times?

Posted

C# is known to have an issue when compiler settings are set to Any CPU. You have to compile to either x86 or x64, though since Leadwerks is 32-bit native, it is best to just compile using x86, since you can't really gain anything from x64 using a x86 engine.

 

yes, that's right! But an 64 bit version of leadwerks were great!

Posted

C# is known to have an issue when compiler settings are set to Any CPU. You have to compile to either x86 or x64, though since Leadwerks is 32-bit native, it is best to just compile using x86, since you can't really gain anything from x64 using a x86 engine.

 

yes, that's right! But a 64 bit version of leadwerks were great!

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