L B Posted December 13, 2009 Posted December 13, 2009 As title suggests. Could bring great improvements.
NoOdle Posted December 13, 2009 Posted December 13, 2009 It would be cool to have selective desaturation, that way you could achieve visuals like in the movies Sin City and The Spirit..
macklebee Posted December 13, 2009 Posted December 13, 2009 It would be cool to have selective desaturation, that way you could achieve visuals like in the movies Sin City and The Spirit.. take a look at the toon shader that was posted in the old forum...Simple Cartoon shader Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
NoOdle Posted December 13, 2009 Posted December 13, 2009 Yea Void was kind enough to write a version for 2.27 for me... but its not what I meant, in Sin City it is black and white apart from select things that retain their bright powerful colour like red lips.
macklebee Posted December 13, 2009 Posted December 13, 2009 Yea Void was kind enough to write a version for 2.27 for me... but its not what I meant, in Sin City it is black and white apart from select things that retain their bright powerful colour like red lips. you should be able to do a similar thing with that shader just by tweaking a few things... Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
L B Posted December 13, 2009 Author Posted December 13, 2009 I can give this a shot tomorrow. Was expecting it from Josh, but thanks
Josh Posted December 13, 2009 Posted December 13, 2009 Don't bother, it will be officially supported in a few days. My job is to make tools you love, with the features you want, and performance you can't live without.
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