Aily Posted July 26, 2011 Posted July 26, 2011 Shader is mixing blood texture above mesh diffuse, depending by entitycolor alpha value. Shader and example are inside as usual B) Quote "Better" is big enemy of "good"
wailingmonkey Posted July 27, 2011 Posted July 27, 2011 yep...could be mud, dust, snow.... nice one, Aily! Quote Vista Ultimate SP1 64bit | Q6600 2.40 GHZ | 8GB RAM | 320MB Nvidia 8800GTS
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