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Posted

Old thread was deleted with the backup loss thing. So I'm reposting it. This model will be available as free download in few days.

 

You might need to increase contrast/brightness levels of your screen/monitor.

Sorry about that.

 

http://www.xoti.net/uploads/Screen1_cbc1.png

 

http://www.xoti.net/uploads/Screen2_e6f5.png

 

http://www.xoti.net/uploads/Screen3_9a03.png

 

http://www.xoti.net/uploads/Screen4_33a7.png

 

http://www.xoti.net/uploads/Screen5_4bca.png

Posted

I know it's a problem on my side (needed to add up some brightness on the screens), but I couldn't be bothered to make new screenshots.

 

Edit

Here's a screenshot of the 3dsmax viewport renders.

 

20110427161553_underground_tunnel_29da.jpg

Posted

Wow nice athmosphere, it makes me wanna grab my pickaxe and go gold huntinng :D

Well, that would be possible yeah. We had something different in our minds though. More like a Uncharted/Tomb Raider game, but more aimed at (physics) puzzles.

Posted

Very nice! You made the whole model in max? Or did you also sculpt on it with mudbox/zbrush or similar app? .. I'm not sure how I'd start on a model like this - a brief overview of how you did it would be most welcome :D

 

 

@Aily: I agree that it's too dark, but most people DO have badly set-up monitors (maybe Ywa as well)..

Posted

Wow, that looks amazing. All I could see before was a black square. Really nice normal mapping work!

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Now I can see it I have to agree, that is excellent.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

Very nice! You made the whole model in max? Or did you also sculpt on it with mudbox/zbrush or similar app? .. I'm not sure how I'd start on a model like this - a brief overview of how you did it would be most welcome :D

Well I didn't model it myself. One of the artists did. And yes, it's all 3dsmax work.

 

@Aily: I agree that it's too dark, but most people DO have badly set-up monitors (maybe Ywa as well)..

I tried it on 4 screens with default settings, and they were all fine here. Yes, quite dark. But everything was still easy to see.

 

 

--

Alright alright. I'll make a couple new screenshots with more brightness.

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