flachdrache Posted July 19, 2011 Posted July 19, 2011 As of actual using .Net derivations, in a no "one hit wonder" environment - there where several issues i had in the past with it. Namely it was always a constant w.i.p. - especially with the XNA framework including abandoned support for so called "project updaters". Within leadwerks it had been the license question issue which made me not using it - if its provided "As-Is" its more close to "public-domain" but non the less these restrictions made it somewhat float in mid air, beside (in the mean time) its about two years ago i wrote something good with it. If its included in the sdk, within the same eula - i might rather use the provided engine commands in a .Net, for extended game-tools-pipeline programing than a strange 3rd party openGL solution. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ...
ZioRed Posted July 20, 2011 Posted July 20, 2011 I have a problem with the use of the logo here, and this is a good time to talk about it. I'd prefer if people use this image from now on: http://www.leadwerks.com/werkspace/files/file/236-powered-by-leadwerks-logo Leadwerks Builder has been updated just now with this new logo as requested Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com
Roland Posted July 20, 2011 Posted July 20, 2011 Leadwerks Builder has been updated just now with this new logo as requested Great Quote Roland Strålberg Website: https://rstralberg.com
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