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Posted

What changes need to be made to fpscontroller.lua in order for it to run from engine.exe? I would assume the only change would be loading the sandbox scene since I don't see that in there. I've never used the framewerk so not sure what I would need to do to make fpscontroller.lua load a Sanbox scene. I'd like to make a demo of something I'm making in the editor and would like to use the existing fpscontroller.lua file.

Posted

Look for the ActionSnake demo someone posted here in the forums. It's a pure Lua implementation and shows how to use it w/ engine.exe.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

Posted

That's now how I want to do it. I want to modify the fpscontroller.lua to be able to run both from the editor.exe and from the engine.exe. That's not what he did with the snake game.

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