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Posted

Hey. I dont know if this is the right place to put this, but I am hoping to get this fixed. It might be windows 7's fault. But when I make a terrain in the editor, all is fine. But when I choose to paint the terrain, the terrain disapears and the texture is fixed on the top, right part of the screen. I dont know what it is but I have tried updating and redownloading earlier versions but still does it. Please help if you can. Thanks

 

This is the log:

Leadwerks Engine 2.43
Initializing Renderer...
OpenGL Version: 3.3.10834 Compatibility Profile Context
GLSL Version: 3.30
Render device: ATI Radeon HD 4800 Series         
Vendor: ATI Technologies Inc.
DrawBuffers2 supported: 1
16 texture units supported.
GPU instancing supported: 1
Max batch size: 32
Shader model 4.0 supported: 1
Conditional render supported: 0
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//query.vert", ""...
Invoking script "C:/Leadwerks Engine SDK/Scripts/start/collisions.lua"...
Invoking script "C:/Leadwerks Engine SDK/Scripts/start/fliphook.lua"...
Invoking script "C:/Leadwerks Engine SDK/Scripts/start/globals.lua"...
Loading shader "", "incbin::../../TerrainColorAndLight.frag"...
Loading shader "", "incbin::../../TerrainColorAndLight.frag"...
Loading texture "c:/leadwerks engine sdk/models/entities/light/directional/light_directional_icon.dds"...
Loading model "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"...
Loading mesh "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"...
Loading material "c:/leadwerks engine sdk/materials/effects/invisible.mat"...
Loading script "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.lua"...
Creating class light_directional
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/clearcolor.frag"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//guide.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/guide.frag"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//pointentity.vert", "zip::c:/leadwerks engine sdk/shaders.pak//pointentity.frag"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//guide.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/grid.frag"...
Loading shader "incbin::../../selection.vert", "incbin::../../selection.frag"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/depthblit.frag"...
Loading texture "incbin::noise.dds"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//lighting/directionallight.frag"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_bloom_ssao_hdr.frag"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/bloomblurx.frag"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/bloomblury.frag"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/ssao.frag"...
Loading texture "c:/leadwerks engine sdk/materials/effects/noise.dds"...
Warning: Uniform "aosizereduce" does not exist in shader.
Warning: Uniform "ssaostrength" does not exist in shader.
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_godrays.frag"...
Warning: Uniform "screenlightposn" does not exist in shader.
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/irisadjustmentblend.frag"...
Loading texture "incbin::Arial9.dds"...
Freeing class light_directional
Deleting mesh reference "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"
Invoking script "C:/Leadwerks Engine SDK/Scripts/start/collisions.lua"...
Invoking script "C:/Leadwerks Engine SDK/Scripts/start/fliphook.lua"...
Invoking script "C:/Leadwerks Engine SDK/Scripts/start/globals.lua"...
Deleting model reference "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf".
Loading model "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"...
Loading mesh "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"...
Loading script "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.lua"...
Creating class light_directional
Loading texture "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient_icon.dds"...
Loading model "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf"...
Loading mesh "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf"...
Loading script "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.lua"...
Creating class light_ambient
Loading model "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf"...
Loading mesh "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf"...
Loading script "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.lua"...
Creating class environment_atmosphere
Loading material "c:/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.mat"...
Loading texture "c:/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.dds"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/skybox.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/skybox.frag"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//editor/generic.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/sobel.frag"...
Loading heightmap...
Loading texture "c:/leadwerks engine sdk/maps/terrain_arctic_alpha.dds"...
Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_grass.dds"...
Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_grassdot3.dds"...
Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_snow.dds"...
Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_snowdot3.dds"...
Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_ice.dds"...
Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_icedot3.dds"...
Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_rockwallsnow.dds"...
Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_rockwallsnowdot3.dds"...
Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_rockwall.dds"...
Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_rockwalldot3.dds"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain_flat.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"...
Loading model "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2.gmf"...
Loading mesh "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2.gmf"...
Loading material "c:/leadwerks engine sdk/private/tree_spruce_leaf_df.mat"...
Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_leaf_DF.dds": Path not found.
Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_leaf_df.dds"...
Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_leaf_N.dds": Path not found.
Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_leaf_n.dds"...
Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_leaf_Spec.dds": Path not found.
Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_leaf_spec.dds"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_sway.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular_alphatest.frag"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow_sway.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow.frag"...
Loading material "c:/leadwerks engine sdk/private/tree_spruce_trunk_df.mat"...
Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_trunk_DF.dds": Path not found.
Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_trunk_df.dds"...
Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_trunk_N.dds": Path not found.
Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_trunk_n.dds"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.frag"...
Deleting mesh reference "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2.gmf"
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain_shadow.vert", ""...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow.vert", ""...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"...
Loading texture "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2_billboard.dds"...
Loading texture "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2_billboarddot3.dds"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//billboard.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular.frag"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_distancefog_bloom_ssao_hdr.frag"...
Warning: Uniform "ssaostrength" does not exist in shader.
Loading model "c:/leadwerks engine sdk/models/props/switch/switch.gmf"...
Loading mesh "c:/leadwerks engine sdk/models/props/switch/switch.gmf"...
Loading material "c:/leadwerks engine sdk/models/props/switch/switch.mat"...
Loading texture "c:/leadwerks engine sdk/models/props/switch/switch.dds"...
Loading texture "c:/leadwerks engine sdk/models/props/switch/switchdot3.dds"...
Loading texture "c:/leadwerks engine sdk/models/props/switch/switchglow_on.dds"...
Loading texture "c:/leadwerks engine sdk/models/props/switch/switchglow_off.dds"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert", "c:/leadwerks engine sdk/models/props/switch/switch.frag"...
Loading script "c:/leadwerks engine sdk/models/props/switch/switch.lua"...
Creating class switch
Loading sound "c:/leadwerks engine sdk/models/props/switch/switch.wav"...
Loading model "c:/leadwerks engine sdk/models/custom/plane/custom_plane.gmf"...
Loading mesh "c:/leadwerks engine sdk/models/custom/plane/custom_plane.gmf"...
Loading script "c:/leadwerks engine sdk/models/custom/plane/custom_plane.lua"...
Creating class custom_plane
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh.frag"...
Loading material "c:/leadwerks engine sdk/templates/resources/cobblestones.mat"...
Loading texture "c:/leadwerks engine sdk/templates/resources/cobblestones.dds"...
Loading texture "c:/leadwerks engine sdk/templates/resources/cobblestonesdot3.dds"...
Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular.frag"...
Freeing class light_directional
Freeing class light_ambient
Freeing class environment_atmosphere
Freeing class switch
Freeing class custom_plane
Deleting mesh reference "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf"
Deleting mesh reference "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"
Deleting mesh reference "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf"
Deleting mesh reference "c:/leadwerks engine sdk/models/props/switch/switch.gmf"
Deleting mesh reference "c:/leadwerks engine sdk/models/custom/plane/custom_plane.gmf"
Deleting material reference "c:/leadwerks engine sdk/materials/effects/invisible.mat"
Deleting shader "zip::c:/leadwerks engine sdk/shaders.pak//editor/generic.vert|zip::c:/leadwerks engine sdk/shaders.pak//editor/sobel.frag||120".
Invoking script "C:/Leadwerks Engine SDK/Scripts/start/collisions.lua"...
Invoking script "C:/Leadwerks Engine SDK/Scripts/start/fliphook.lua"...
Invoking script "C:/Leadwerks Engine SDK/Scripts/start/globals.lua"...
Deleting model reference "c:/leadwerks engine sdk/models/custom/plane/custom_plane.gmf".
Deleting model reference "c:/leadwerks engine sdk/models/props/switch/switch.gmf".
Deleting model reference "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2.gmf".
Deleting model reference "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf".
Deleting model reference "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf".
Deleting model reference "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf".
Deleting sound "c:/leadwerks engine sdk/models/props/switch/switch.wav".
Deleting shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/skybox.vert|zip::c:/leadwerks engine sdk/shaders.pak//mesh/skybox.frag||120".
Deleting material reference "c:/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.mat"

Posted

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

I have the same problem with Radeon HD5850.. Driver Version: 8.861.0.0 running LE or idtech Engine (Doom3, Quake4) with the terrain..

 

Downgraded to 10.11 (Driver version: 8.791.0.0) and now all works fine again...

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