SpiderPig Posted June 26, 2011 Posted June 26, 2011 I've recently updated to 2.43 and now when I run my projects from C++ the terrains texture is rendered as a 2D image in the top right hand corner of the screen and the terrain is no longer visible as a 3D object. Even when I load a previously created .sbx file into the editor it does the same - as well as when I create a new terrain in the editor then texture it. Anybody else had the same problem? Quote
macklebee Posted June 26, 2011 Posted June 26, 2011 I assume you have an ATI graphics card. There are bug reports for it: http://www.leadwerks.com/werkspace/tracker/issue-165-terrain-textures-bug-radeon-hd-5850/ http://www.leadwerks.com/werkspace/tracker/issue-180-ati-bug-ground-still-there/ Install an older ATI driver until ATI fixes their latest drivers. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
SpiderPig Posted June 26, 2011 Author Posted June 26, 2011 Yeah I have an ATI Radeon 5800 graphics card with the exact problems in the other forums. * now installing an older driver * Thanks Quote
macklebee Posted June 26, 2011 Posted June 26, 2011 i believe someone has tested AMD Catalyst 10.1 and it worked fine. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
SpiderPig Posted June 26, 2011 Author Posted June 26, 2011 Reinstalled 10.1 and fixed everything - Thanks Quote
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