Pixel Perfect Posted June 25, 2011 Posted June 25, 2011 Is the raw file as exported from the terrain editor a 16 bit unsigned raw file format? [EDIT] I guess by the file size checks I've done it is. I think I've found my issue, the app I'm trying to import it into is expecting an ogre raw file which appears to have ((terrain size + 1)^2)*2 bytes. So a 512x512 terrain is exported as a 513x513 for some reason! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++
Pixel Perfect Posted June 25, 2011 Author Posted June 25, 2011 Quick little conversion program and it's importing beautifully. I love it when a plan comes together Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++
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