VeTaL Posted June 30, 2011 Author Posted June 30, 2011 I'm also thinking about composite models: afaik, in Crysis different enemies was constructed in such way, with different legs/bodies and so on. But how easy it would be to animate? Quote Working on LeaFAQ
macklebee Posted June 30, 2011 Posted June 30, 2011 i dont know because i have never tried it personally... my modeling/animation skills right now are making a cube bounce up and down Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
VeTaL Posted June 30, 2011 Author Posted June 30, 2011 he-he Okay, looking like, a choise with composite model is the best as is solves both questions Quote Working on LeaFAQ
VeTaL Posted July 4, 2011 Author Posted July 4, 2011 In that post i was talking about something like this TVec3 restPos = EntityPosition( m_handRest, 1); TVec3 handPos = EntityPosition( m_handTrigger, 1); float diffx = handPos.X - restPos.X; float diffy = handPos.Y - restPos.Y; float diffz = handPos.Z - restPos.Z; AlignToVector( m_entity, Vec3(diffx,diffy,diffz),3 ); TVec3 pos = EntityPosition(m_entity,1); trigPos = EntityPosition(m_triggerBone,1); diffx = pos.X - trigPos.X; diffy = pos.Y - trigPos.Y; diffz = pos.Z - trigPos.Z; trigPos = EntityPosition( m_handTrigger, 1); trigPos.X += diffx; trigPos.Y += diffy; trigPos.Z += diffz; PositionEntity(m_entity, trigPos, 1); Source Quote Working on LeaFAQ
macklebee Posted July 4, 2011 Posted July 4, 2011 thats ok... i think i will just stick with 3 lines of code... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
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