ArBuZ Posted June 23, 2011 Posted June 23, 2011 I'm making parenting, but without EntityParent command. Also I interested in position only. Rotation of parent doesn't change. So question is what command would be faster in such situation. SetEntityPosition(child, GetEntityPosition(parent)); or SetEntityMatrix(child, GetEntityMatrix(parent)); Quote Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64 3ds max / photoshop CS3 / C++ http://www.arbuznikov.com
Canardia Posted June 23, 2011 Posted June 23, 2011 I made a list how fast each LE2 command is, and EntityMatrix was faster than PositionEntity and RotateEntity each alone, so it's a lot faster than doing both PositionEntity and RotateEntity. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
ArBuZ Posted June 23, 2011 Author Posted June 23, 2011 Thank you very much Lumooja! You helped me again 2 times in less than a 20 minutes. Thanks! Quote Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64 3ds max / photoshop CS3 / C++ http://www.arbuznikov.com
Canardia Posted June 23, 2011 Posted June 23, 2011 Small correction: PositionEntity is faster than EntityMatrix, so only if you use both Position+Rotation, or Rotation only, then EntityMatrix is faster: http://www.leadwerks.com/werkspace/topic/2411-entity-commands-speed-test/page__p__22232__hl__entitymatrix__fromsearch__1#entry22232 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
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