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Posted

This might be a dumb question but I'll ask anyway, is there a way to move a 3DWS model with light maps into LW2 so that all the lights from 3DWS work?

 

Thanks~

 

Always~

Vickie :)

Posted

The original 2.0 version of Leadwerks Engine 2 supported loading 3DWS scene files via the LoadScene command and did exactly as you're suggesting as it set up all the lights too giving you dynamic lighting. Unfortunately this is no longer available and the only current support offered is the brush export to gmf facility.

 

3DWS does export the lightmaps but even if you could apply them it would only give you static lighting. Probably worth taking the hit and manually adding the lights in the Editor to get full dynamic lighting.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

And of course the realtime lights can be also set as static lights, if you need more FPS. And then you can still update the shadows when needed.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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