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Posted

I have noticed that when I look at a models properties in the general section sometimes the active and enabled items are set to true and other times aet to false by default and seemingly random.

Does anyone know what causes this?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

  • 2 weeks later...
Posted

Lua scripts initialize objects, and can set keys. Here is a simple example of how you can do this yourself

 

function class:CreateObject(model)
       local object=self.super:CreateObject(model)

-- Sets default keys
object.model:SetKey("SomethingAwesome","1")
end

Posted

Thanks for reply. It deems to be mainly character objects that are affected.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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