cassius Posted June 20, 2011 Posted June 20, 2011 I have noticed that when I look at a models properties in the general section sometimes the active and enabled items are set to true and other times aet to false by default and seemingly random. Does anyone know what causes this? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Rekindled Phoenix Posted June 30, 2011 Posted June 30, 2011 Lua scripts initialize objects, and can set keys. Here is a simple example of how you can do this yourself function class:CreateObject(model) local object=self.super:CreateObject(model) -- Sets default keys object.model:SetKey("SomethingAwesome","1") end Quote
cassius Posted June 30, 2011 Author Posted June 30, 2011 Thanks for reply. It deems to be mainly character objects that are affected. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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