cassius Posted June 17, 2011 Posted June 17, 2011 When I change the name of a character in its properties it falls thru the floor. Before changing the name everything works fine. This is a recent occurence. I am using le 2.43 Any help?? Is it a bug? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
macklebee Posted June 17, 2011 Posted June 17, 2011 It has to do with your specific setup because i can change the oildrum's name and it doesn't fall through the terrain. Without seeing exactly what you are doing all we could possibly do is guess. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
cassius Posted June 17, 2011 Author Posted June 17, 2011 It only happens with characters. If I want a second instance of a character and change the name to make it a new character it drops thru the floor. also in the general tab enabled and active are set to false. Chaning them also causes the model to drop thru floor. EDIT:Maybe its different for characters. I just did copies of crates and oildrums without problems. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Rekindled Phoenix Posted June 18, 2011 Posted June 18, 2011 With each new object script, is the key for 'collision' being set to 'COLLISION_PROP' ? New instances run the constructor script. Not at home to test, but this might help you function class:CreateObject(model) local object=self.super:CreateObject(model) object.model:SetKey("collision","COLLISION_PROP") end Quote
Richard Simpson Posted June 18, 2011 Posted June 18, 2011 I just tried changing the name on the LE soldier model that was on the asset store a while back. No problems with him falling through the floor. Setting it to prop collision in the editor makes it go a little crazy though. I guess that's why you add it in script? Although I wouldn't think that would make a difference. Is it possible for you to upload the mesh you are using Cassius? Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4
cassius Posted June 18, 2011 Author Posted June 18, 2011 I have no problem with the original character, its when I copy and paste it or drag and drop it to make a copy and then change the name of the copy in order to make it a different character that the problem occurs. And its not just changing the name that causes the problem, its changing anything. If I load the character into uu3d and save it with a new name then the editor sees it as a different character and it works fine. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Richard Simpson Posted June 18, 2011 Posted June 18, 2011 I had 2.42 before, so just updated to 2.43 and still cant replicate this Have you tried with the LE soldier model? I can't find the animated version on the forum anymore, but I could always upload it in this thread for you If i'm allowed to do that. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4
Richard Simpson Posted June 18, 2011 Posted June 18, 2011 Ah here we go, courtesy of Vetal! http://www.leadwerks.com/werkspace/files/file/225-lesoldierentityandgamezip/ Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4
cassius Posted June 18, 2011 Author Posted June 18, 2011 Thanks everyone for advice. I did a clean install last night and updated relavent files in my project folder but it makes no difference. Normally if I am the only one to have the problem I assume I am doing something wrong, but on a couple of occasions in the past it HAS turned out to be a bug. Time will tell. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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