Jump to content

Recommended Posts

Posted

The current framewerk with version 2.28 has two mistakes I've found. One completely stops HDR from being enabled, and the other I haven't tested which is for SSAO.

 

For HDR, line 680:

                   blurbuffer[1].colorbuffer[1].Clamp()

 

Should be:

                   blurbuffer[1].colorbuffer[0].Clamp()

 

For SSAO, line 747:

           TextureFilter(gbuffer.colorbuffer[0],TEXTUREFILTER_SMOOTH)

 

Should be:

           TextureFilter(gbuffer.colorbuffer[0],TEXFILTER_SMOOTH)

 

You'll have to include/import framewerk or build the module after the corrections.

Posted

Hey EC... long time no hear.

 

The HDR has been fixed for about a month now, see here.

 

The SSAO is the same in 2.28 and 2.3 as well. Maybe a post in the Tracker would grab Josh's attention on this one. Could be the cause of the other SSAO bugs listed.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

Hey mack, yeah just been programming a lot, lol.

 

Yeah, I did the sync then, and recently (to make sure I have everything updated). Still had the same mistake I had found that last time.

 

hmm... maybe you need a fresh install of 2.28 because the HDR has been changed to what you posted above and the modules have been rebuilt as well.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

BlitzMax 1.34 works for sure, but 1.36 should work too (the final release, which is not RC).

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

..hi guys..im about to upgrade my stuff from 2.23 to 2.28..so, what version of Bmax should I use for 2.28?

 

I do not know if it makes much difference, but the last time Josh had listed what version he had created his bmax modules was for 2.27.

-Now compiled with BlitzMax 1.34

 

I do not know if using 1.35 or a previous version to 1.34 would really make much of a difference though.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

I am currently using 1.35 .. have had no obvious problems thus far with 2.3

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...