Matrix Posted June 16, 2011 Posted June 16, 2011 Is the Engine still limited to the size of worlds it can build? Quote
Canardia Posted June 16, 2011 Posted June 16, 2011 It really depends how you use it. Terrains have a limited size, but I don't use terrains, but only 3D meshes. The scene graph has a limited size, but it can be avoided by moving all objects closer to the origin when the player is too far away from the origin. Using these techniques you can build infinite streaming worlds. Loading of new models which have not been loaded yet, will cause a small delay of a few frames, but you don't have that many different models in a large world anyway, and you can even preload the models if you have enough memory. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Josh Posted June 16, 2011 Posted June 16, 2011 The maximum world size is about the same as Crysis. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted June 16, 2011 Posted June 16, 2011 67 square kilometers. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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