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Posted

That's pretty neat Deniz. Would look even nicer with a snow emitter! Nice work though.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

thank you all guys, I am glad you liked it :(

this effect is still in its development stage.

after integrating it with the framework, I will post the updated video and maybe the binary as well.

 

Later I will add a snow emitter as well.

I did not want to do it for now, since I wanted to show just the effect itself.

Posted

Do you mind if I build this effect into the LE3 renderer? It could work for rain, too.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

On the previous engine I was working with I commissioned someone to build in a similar effect, starting off like yours but then slowly fading in snow 'objects' that would automatically size and conform to the elevation and angles of the building/object to simulate thick snow. I scrapped the snow segment of the game a while back but I may bring it back, would be great to see something like this in LE3.

Posted

would be great to see something like this in LE3.

 

I agree. Having a weather system would be great!

Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7.

 

Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4

Posted

Do you mind if I build this effect into the LE3 renderer? It could work for rain, too.

 

 

A little OT there Josh, but you look entirely TOO happy. :)

AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD

76561197984667096.png

Posted

Do you mind if I build this effect into the LE3 renderer? It could work for rain, too.

That would be just great. As I wrote in my blog I would like to have in rain and wind in my GameEntry scene but have no idea how to do it.

Roland Strålberg
Website: https://rstralberg.com

Posted

starting off like yours but then slowly fading in snow 'objects' that would automatically size and conform to the elevation and angles of the building/object to simulate thick snow. I scrapped the snow segment of the game a while back but I may bring it back, would be great to see something like this in LE3.

 

you mean like this?

this is a related work of mine:

 

http://www.youtube.com/watch?v=yiuNFLUAOms

Posted

It's a lot more than that, he's got geometry adding to the surfaces, which is impressive.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

yes, addtional geometry is added & modified to give that effect.

one of the questions was what function to use for varying the snow thickness with the angle.

Posted

Seems like a perfect opportunity to use geometry shaders.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Seems like a perfect opportunity to use geometry shaders.

 

that's why I asked before if there was support for geometry shaders in LE2 :)

In fact, geometry shader might not be sufficient.

support for tessellation shaders would be better.

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