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Posted

I have given my characters a box shaped physics body which mostly works fine but recently some of them have started to drop thru the floor after i set mass value and other settings.

Does anyone know the cause of this?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

are you setting the collision type? if so, what to? is the collision relationship setup correctly? is the bottom of the box below the surface of the floor/terrain before you set the mass? are you sure the phy body matches the floor mesh?

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

Thanks for advice, I will redo with phygen. I have 2 instances of one character,one of which is ok and one goes thru floor

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Objects drop thru floor if I just change the name. I will try a clean install. May be some mix up of files.I am using 2.43.

I notice that enabled is set to false by default in properties.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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