Birdman Posted June 12, 2011 Posted June 12, 2011 Im using DrawImage to draw a Texture into the screen, in which surface format i have to make the DDS so it shows with transparency? This is the code: TTexture img= LoadTexture("abstract::image.dds"); DrawImage(img,40,50,-1,-1); The result is a white box of the image size (without transparency) and with a circle i drawed inside. Is there a command i'm missing to load the texture with transparent background? Thanks a lot in advance. Quote
macklebee Posted June 13, 2011 Posted June 13, 2011 Try SetBlend() SetBlend(1) DrawImage(...) SetBlend(0) Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
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