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Im using DrawImage to draw a Texture into the screen, in which surface format i have to make the DDS so it shows with transparency?

 

This is the code:

 

TTexture img= LoadTexture("abstract::image.dds");
DrawImage(img,40,50,-1,-1);

 

 

The result is a white box of the image size (without transparency) and with a circle i drawed inside.

 

Is there a command i'm missing to load the texture with transparent background?

 

Thanks a lot in advance.

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