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Posted

Hi,

I am starting to go beyond the samples using LE.Net and LEO.net wrapper (thanks a lot for then please keep the good job!),

 

I am reading an excellent book which is helping me a lot putting things together, It is based on C# and TAO OpenGL but can be quickly integrated into a LW project (which is what I am doing now)

 

C# Game Programming: For Serious Game Creation

 

Here's the aUthor's blog and link to source code svn

 

BLOG

 

Highly recommended for people who knows C# and wants to start in game programming.

 

bye

 

Fred

  • 2 weeks later...
Posted

Thanks for the recommendation Fred :(

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

I saw this book going cheap (damaged stock) and picked it up. It's one of the better basic-principle game programming books I've come across with nice practical diagrams of using vectors and examples of why you might want a dot or cross product of something in your game.

 

One you'll want to expand upon though. Lot of 2D sprite discussion.

 

I'd also recommend, Game Coding Complete.

6600 2.4G / GTX 460 280.26 / 4GB Windows 7

Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT

Tricubic Studios Ltd. ~ Combat Helo

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