Von04 Posted December 9, 2009 Posted December 9, 2009 I see that the base.Lua script has GetGlobalObject("Framewerk"), but when I try to SetGlobalObject("Framewerk", fw) in my C++ program it gives me a Cannot convert from Leadwerks:Framewerk to BP Object error. Anyone know how to send my framewerk variable to the Lua script. Quote 3d world studio. 3ds Max 8. GTX 260. Visual Studio 2010. Dual Core 2.6 Mhz processor.
Von04 Posted December 9, 2009 Author Posted December 9, 2009 Can you give an example on how to cast to BP? Quote 3d world studio. 3ds Max 8. GTX 260. Visual Studio 2010. Dual Core 2.6 Mhz processor.
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